Red Giant Trapcode Mir Software is intended for professional rendering three-dimensional objects in the environment of OpenGL.
Red Giant Trapcode Mir visualizes 3D-shaped, built in OpenGL, and allows real-time rendering to view the results. Simple meshes offer three-dimensional features such as the Fractal Noise effect to distort, texture mapping, repetitive geometry and lighting Integration with After Effects. App Red Giant Trapcode Mir generates objects with smooth shadows, as well as fluid flow, abstract landscapes and fog in full compliance with the transitions between light and shadow.
Features Red Giant Trapcode Mir:
- Receive instant effects in OpenGL. Acceleration and simplification of work on complex projects with OpenGL-rendering, the ability to view superimposed effects in real time;
- Countless combinations of three-dimensional mapping of textures and lighting with options and Shader Material to create a dynamic and VFX-graphics;
- Full integration with three-dimensional program cameras in After Effects, lighting calculation for the application of various effects of light and shadow;
- Create multiple custom shapes to the dynamic graphic design, such as the "liquid" landscapes, flowing organic, abstract elements, fog, smoke, etc;
- Access to eighteen pre FFX-settings for quick start of the animation in the application.
The Best 3D Software Reviews and Sales. 3d Modeling Software for Windows and Mac.
Showing posts with label OpenGL. Show all posts
Showing posts with label OpenGL. Show all posts
Sunday, December 2, 2012
Friday, December 11, 2009
The first DirectX 11 benchmark
The first DirectX 11 benchmark released on the basis of Unigine engine

Tomsk, Russia - October 22, 2009 - Unigine Corp. today announced release of the first DirectX 11 benchmark "Heaven" that is based on its proprietary Unigine™ engine. The company has already made a name among the overclockers and gaming enthusiasts for uncovering the realm of true GPU capabilities with previously released "Sanctuary" and "Tropics" demos. Their benchmarking capabilities are coupled with striking visual integrity of the refined graphic art.
"Heaven" benchmark excels at providing the following key features:
Native support of OpenGL, DirectX 9, DirectX 10 and DirectX 11
Comprehensive use of tessellation technology
Advanced SSAO (screen-space ambient occlusion)
Volumetric cumulonimbus clouds generated by a physically accurate algorithm
Dynamic simulation of changing environment with high physical fidelity
Interactive experience with fly/walk-through modes
ATI Eyefinity support
Tomsk, Russia - October 22, 2009 - Unigine Corp. today announced release of the first DirectX 11 benchmark "Heaven" that is based on its proprietary Unigine™ engine. The company has already made a name among the overclockers and gaming enthusiasts for uncovering the realm of true GPU capabilities with previously released "Sanctuary" and "Tropics" demos. Their benchmarking capabilities are coupled with striking visual integrity of the refined graphic art.
"Heaven" benchmark excels at providing the following key features:
Native support of OpenGL, DirectX 9, DirectX 10 and DirectX 11
Comprehensive use of tessellation technology
Advanced SSAO (screen-space ambient occlusion)
Volumetric cumulonimbus clouds generated by a physically accurate algorithm
Dynamic simulation of changing environment with high physical fidelity
Interactive experience with fly/walk-through modes
ATI Eyefinity support
Subscribe to:
Posts (Atom)
